TinyWorld v0.2.0 released


We are happy to announce the release of Tiny World v0.2.0!

Tiny World title

Since the last update, a few major features were added to Tiny World.

Highlights

Scenarios

The game now comes with scenarios that provide a starting landscape. They provide an alternative to starting on the default, empty landscape. Each scenario has its own frequency of random tiles, which allows for a more diverse gameplay. Seven scenarios are shipped with the game.

An editor mode was implemented for the game, so scenarios can be created easily. A short manual is provided under docs/SCENARIOS.md. You can share your maps in the Maps & Scenarios category of the Tiny World Discussions.

Screenshot River Delta
Screenshot of scenario “River Delta”.

Achievements

Achievements were added to the game, to provide players with an objective and motivation. The built-in scenarios are locked behind achievements.

Screenshot Achievements
Screenshot of achievements in the main menu.

Game features

The game was extended by several features and rules:

  • Hills terrain, which is not suitable for farming.
  • Shepherds and pastures, for food production on hills.
  • The number of random tiles the player can place is limited.
  • Churches and monasteries can be built to extend that limit.

Screenshot
Screenshot showing a church, a monastery, pastures, a shepherd and some hills.

Usability

In addition to the features mentioned above, we did a lot of usability and quality of live improvements, from more in-game information over a rework of the main menu to graphics and UI tweaks.

For a full list of changes, see the Releases on GitHub.

Unfortunately, this release is not save-game compatible.

We wish players a lot of fun with the new Tiny World release, and hope for your feedback!

Files

tiny-world-v0.2.0-linux-amd64.tar.gz 6 MB
36 days ago
tiny-world-v0.2.0-macos-arm64.zip 6 MB
36 days ago
tiny-world-v0.2.0-macos-amd64.zip 7 MB
36 days ago
tiny-world-v0.2.0-windows-amd64.zip 7 MB
36 days ago

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